// BLACK SWAN

Dev Log & Updates

Player-facing changes as they land. Everything marked "in dev build" is in the in-development build, not a public release yet.

JUST ADDED · OCT 2026 Grenades: thrown explosives are now in the field. · Oct 16 Airfield: build an airbase, load planes with bombs and call in bombing runs. · Oct 16
DEV UPDATE · OCT 22, 2026

Fixes · in dev build

  • Fix (in development, Oct 22): Deposit All Except Selected now moves every other item that can be deposited from your bag into the container and keeps the pointed item in your bag, still selected, while worn or equipped gear stays in your bag. in dev build · Oct 22, 9:05 PM ET
  • Fix (in development, Oct 22): In the RTS command view, U now only issues Stop and Shift+U opens research, and the drag-select box now starts where you click. in dev build · Oct 22, 8:41 PM ET
  • Fix (in development, Oct 22): Pressing Esc now closes open menus one at a time, in order, through a single menu manager. in dev build · Oct 22, 8:41 PM ET
  • Fix (in development, Oct 22): Gun parts now only offer the hybrid materials that fit that part, so you no longer see choices like a wood barrel in every weapon slot. in dev build · Oct 22, 8:40 PM ET
  • Fix (in development, Oct 22): Menu panels are now fully opaque and easier to read, the F2 help now opens with a short overview of what you do in a run, and holding Alt frees the mouse pointer and pauses look and fire. in dev build · Oct 22, 7:59 PM ET
  • Fix (in development, Oct 22): Far-off terrain now has solid ground, so walking far out no longer drops you through the world. in dev build · Oct 22, 7:42 PM ET
  • Fix (in development, Oct 22): The skill offer popup now shows ACCEPT (Enter) and LATER (Backspace) with a free mouse pointer, hides while the game is paused, and clicking ACCEPT no longer fires your gun. in dev build · Oct 22, 7:28 PM ET
  • Fix (in development, Oct 22): The airdrop plane now flies past the drop point before it despawns. in dev build · Oct 22, 7:16 PM ET
  • Fix (in development, Oct 22): You can now reload using ammo you looted into your bag. in dev build · Oct 22, 6:36 PM ET
  • Fix (in development, Oct 22): Equipping a weapon or tool now takes it out of your bag, so it no longer counts twice in your inventory. in dev build · Oct 22, 6:35 PM ET
  • Fix (in development, Oct 22): Exiting to the main menu from the pause menu now closes the airbase screen, so it no longer stays stuck open when you start or load a game. in dev build · Oct 22, 6:14 PM ET
  • Fix (in development, Oct 22): Fused hybrid materials now load correctly from a save, keeping their traits even when one hybrid is made from another, so they follow the weapon slot rules. in dev build · Oct 22, 5:50 PM ET

Now in the game · in dev build

  • You can now get in and drive the Light Utility Truck properly, with improved driving feel, chassis handling and chase camera. in dev build · Oct 22, 5:09 PM ET
  • In the RTS command view, units now get thin color-coded ground rings (green for your squad, blue for friendly NPCs, red for hostiles, yellow for neutral camp NPCs, white for loot drops and crates). in dev build · Oct 22, 2:40 PM ET
  • Resupply trucks now sit on the ground at the Trade Post and extract pad instead of hovering in the air. in dev build · Oct 22, 2:25 PM ET
  • In the RTS command view, battle sounds now come from where the camera is looking. in dev build · Oct 22, 2:00 PM ET
  • Rifles all use a consistent firing sound. in dev build · Oct 22, 1:57 PM ET
  • Soldiers stand properly on the ground instead of floating. in dev build · Oct 22, 1:53 PM ET
  • FMJ rounds fire one clean gunshot sound with no falling whistle. in dev build · Oct 22, 1:49 PM ET

In-development build.

Other updates & plans

  • Weather: storms in snow biomes now show light snowflakes (in development). · Oct 22, 1:44 AM ET
  • Minimap (in development): the RTS command view minimap now sits on its own solid panel with a separate legend box. A design for a resizable minimap with map markers is written up; building it is on hold for now. · Oct 22, 2:05 AM ET
  • Skills balance comes with the people-system phase. · Oct 22
  • Multiplayer: co-op and regional servers move to the final phase. Solo comes first. · Oct 22
  • Planned: enterable multi-level buildings and underground dungeons. Stretch goal: deeper is more dangerous, with tunnels linking far parts of the map. · Oct 22
  • Tester bug batch triaged and fixed. These fixes are built and reviewed, and they ship with the next update. · Oct 22
  • Bug fixes: AI no longer clips through walls, a clearer skill-offer popup, consistent rifle sounds and better equipped-item handling. · Oct 22
  • Vehicle overhaul: real collision physics instead of invincible vehicles, impact damage, proper speed, no turning in place when stopped, the driver no longer clips through the roof, and the camera stays with the car when menus are open. · Oct 22
  • Tutorial: flow drafted, with a base tutorial first and then a fixed tutorial map. · Oct 22
  • Team: a local AI model joined the dev team to help with docs. 7 parts passed review. · Oct 22
DEV UPDATE · OCT 21, 2026 74 updates in one night. Here are the highlights. · Oct 21 Air power: your planes and air support now survive saving. · Oct 21 Deploy map: see the real generated terrain before you drop in. · Oct 21 Sound & feel: new ambient and voice sliders, smarter sound mixing, and thrown grenades that look right. · Oct 21 Crafting: inspect any item to see what you can craft with it. · Oct 21 Coming up: base expansion is part of Phase 2 (Foundations), and the lighting and graphics pass comes with the full overhaul in Phase 4. · Oct 21
DEV UPDATE · OCT 18–19, 2026 Bombs: high-explosive bombs in 200, 500 and 1000 lb sizes, with bigger blasts, higher cost and heavier loads for your planes. · Oct 18–19 Medicine: a full medical item catalog, and clinics now stock meds worth looting. · Oct 18–19 Crafting & research: every recipe now takes real time to craft, and the soft vest can be researched and built. · Oct 18–19 Weapons & visuals: guns get separate materials and textures per part, frag grenades get a proper model, magazines stay loaded when stored, and surfaces get a sharper, higher-detail pass. Still greybox, with the full graphics overhaul on the way. · Oct 18–19
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Roadmap

Roadmap v2: six phases (0–5), built from the actual task list. No dates, just order. In development; order and scope may change. Progress numbers are on the Team & Progress page.

The full graphics overhaul comes in Phase 4. Current footage and screenshots are pre-overhaul.
NOW · PHASES 0–1

Phase 0 · Build health

  • Clean, reliable test builds cut from the latest code
  • Fix files that silently drop out of the build
  • A performance check so the game doesn't get slower over time

Phase 1 · Tester bugs & core loop

  • Fix bugs reported by testers
  • Far terrain that goes invisible, stutters and frame hitches
  • How To Play pages and menus that overlap
  • Weapon foundations finished before new weapon content
NEXT · PHASES 2–3

Phase 2 · Foundations

  • The people system first: command, skills and professions
  • Save system sized and ready before new world content
  • Item lifecycle, base expansion, quests, real gun models

Phase 3 · Content

  • A road network across the map first
  • Enterable multi-level buildings and underground dungeons
  • Skills balance, alongside the people system
  • Weather, sites, factions and events built on the foundations
LATER · PHASES 4–5

Phase 4 · Polish & graphics

  • Full graphics overhaul: lighting, textures, animations, effects
  • UI and audio polish
  • New footage

Phase 5 · Long-term, including multiplayer

  • Solo first: multiplayer waits until the single-player game is solid
  • Co-op (each player with their own squad and base)
  • Regional persistent servers with raidable FOBs
  • Your private HQ is never raidable by other players

Order and scope may change as development goes. Design stance: no pay-to-win.