// BLACK SWAN

The Game

Survival shooter, RTS and resource gathering in one persistent world. Here is how it plays and what is in it.

02

How a Run Works

Seven steps, repeated at a bigger scale every time.

  1. Deploy screen showing the Urban Salvage theater settings
    01

    Deploy

    Pick a region and its settings on the deploy screen, gear up, and drop in.

  2. Procedural hills dotted with cyan crystals
    02

    Explore

    Push through procedural towns and wilds. Every map is generated from a seed.

  3. A soldier advancing with a rifle through a town
    03

    Fight

    First-person firefights against AI factions and the infected, with your squad beside you.

  4. Looting a crate in the field
    04

    Loot

    Crack crates, search bodies, salvage clutter. Everything you carry is at risk.

  5. A horde closing in during a firefight
    05

    Extract

    Keep pushing or get out? Make it to extraction and the loot is yours to keep.

  6. Stash screen at the home base
    06

    Bank it

    Back at your HQ, everything you extracted goes into your stash and stays there.

  7. Placing a new building at the base
    07

    Build

    Build, craft and recruit, then deploy again stronger.

All images are real, unedited greybox captures. Final art is in progress.

IN THE BUILD: playable in the current greybox IN DEVELOPMENT: designed, being built ROADMAP: later phases
03

Two Layers, One War

RTS command and first-person combat aren't separate modes. They're two ways of controlling the same running simulation.

  • > FIELDFirst-person combat and aiming, with optional third-person for driving and walking around.
  • > COMMANDStep back into the HQ command view. Select units, give orders, manage production and logistics, then drop back into a body.
  • > MOBILE COMMAND ARRAYA crafted, carried item that opens RTS mode in the field. Better antenna materials extend your command range. in development
  • > LIVING WORLDAI factions recruit, build, move armies and take territory while you're away.
The RTS HQ command view
GREYBOX · ENTERING THE RTS HQ COMMAND VIEW
A squadmate goes down in a town firefight
GREYBOX · A SQUADMATE GOES DOWN
04

Whoever You Play Is in Command

There's no fixed hero. The squad member you're controlling is the acting commander, so switching bodies is a core tactic: play your specialist when you need one.

  • > CHAIN OF COMMANDYou set the succession. If the leader falls, the next in line takes over, and the highest-level survivor steps up if the chain is empty.
  • > MORALESquads perform better under higher-level leaders. Lose the acting commander and morale drops, harder the higher their level.
  • > DEATH IS FINALA dead soldier takes their skills with them. The run ends only when everyone is gone.

in development Designed and approved; being built now.

05

Skills Grow From Use

No perk points. People improve by doing the work and through training facilities at your base. Nobody is ever locked out of a skill line, and mixing skills unlocks hybrid twists on top of the base abilities.

Hacking+Demolitions=Bomb Dronein development
Hacking+Firearms=Combat Hacker: Gun Dronein development
Hacking+Medicine=Med Dronein development

> HACKING SKILL TREE in development

Today, Hacking grows by claiming and powering facilities. Higher levels are planned to unlock: hacking AI buildings · unlocking doors without a charge · taking down drones · hijacking and redirecting enemy airstrikes · cutting a site's power · stealing money from terminals and trader safes.

06

More Gun Combinations Than Stars in the Milky Way

1.73QUINTILLION≈ 1.73 × 1018 possible guns
vs
100–400BILLIONstars in the Milky Way
// HOW WE COUNTEDEQ. 06·A

GUNS = ∑PLATFORMS ∏SLOTS (STYLES × MATERIALS + EMPTY) × RARITY × GRADE × CONDITION

sc
part styles that fit the slot (up to 24)
mc
materials the slot accepts (of 13 gun materials: 11 forgeable, plus aluminum and copper from market and loot)
ec
1 if the slot can be left empty, else 0
r
rarities (5)
g
grades (4)
k
conditions (6)
p
runs over 12 gun platforms (the 3 AR-15 variants share one parts pool, so they count once)
c∈p
each component slot on that platform (up to 10)

EXACT COUNT= 1,728,400,778,718,958,080possible guns

That's 4 to 17 million guns for every star in the Milky Way.

The plan: 150 weapons and tools, 30 equipment types and hundreds of weapon slot modifiers.

That's why no gun in Black Swan is pre-listed. Each one is saved as a recipe and built the moment you craft it or find it.

Munitions ammo press crafting FMJ rounds
IN THE BUILD · AMMO PRESS: FMJ AND AP ROUNDS
Gun modification screen for a combat blade
IN THE BUILD · MODIFYING A COMBAT BLADE
In the build

Parts & materials

Choose the material for each part. Materials are designed as trade-offs, not straight upgrades. Condition runs Rusty → Worn → Fair → Good → Perfect → Pristine.

In the build

Real crafting stations

Ammo presses, field kitchens and workbenches, each with real recipes, real materials and real crafting times.

Chips in the build

Chips, gems & runes

Every gun gets a socket, and 7 tech chips already slot in, from Armor-Piercing to Explosive Rounds. Coming next: gems graded by carat, real Norse and Celtic runes that wear out with use, and up to three sockets on melee weapons and tools.

In the build

One fuse system

Nine fuse kinds: timed, impact, proximity, remote, tripwire, pressure, airburst, delayed impact, anti-tamper. Each explosive family gets its own set.

// NEW & INCOMING

Fresh From the Forge

New systems just landed in the game, and more are already being hammered into shape.

NEW · IN THE GAME NOW

NEW

Material Combiner

Fuse two materials into a brand-new hybrid at your base. Then fuse the hybrids.

NEW

91 First-Fusion Hybrids

One round of fusing alone opens 91 new materials. Go deeper and the list runs into the billions.

NEW

Marketplace

Buy what you can't craft and what never drops. Every part carries its own material onto your gun.

NEW

13 Gun Materials

11 forgeable, plus aluminum and copper from market and loot. From polymer and wood to titanium, carbon fiber and exotic alloy.

NEW

7 Tech Chips

Armor-Piercing, Target Prediction, Explosive Rounds, Rapid Fire and more, slotted right into your gun.

NEW

14 Guns, 10 Component Slots

M4, AKM, MP5, M249, P90, FAL, SVD, M1 Garand, Remington 700, RPG-7 and more, each built part by part.

INCOMING · IN THE FORGE

INCOMING

Attachments

Red dot, holo, ACOG, thermal, suppressor and grips, mounted in the field.

INCOMING

Gems

Emerald, Ruby, Sapphire, Topaz, Amethyst, Diamond and Skull/Onyx, graded by carat.

INCOMING

Runes

12 runes and knots, from Crude to Masterwork, that wear as you use them.

INCOMING

More Sockets

Up to 3 sockets on melee weapons and tools.

INCOMING

New Materials

Stainless steel, brass, lead, tungsten, ceramic composite, rubber and aramid cloth.

Every one of these multiplies the arsenal. The count only goes up.

07

Build Your HQ

Your private HQ is where loot becomes power, and it stays between runs. It's invite-only: nobody gets in or loots it unless you invite them.

  • > BUILDPlace workshops, depots, radio masts, troop centers and production buildings.
  • > TRADEA base marketplace to buy and sell, plus regional markets and traders out in the world.
  • > ATTENTIONHigh-tier factories put out smoke and draw attention. When the activity meter fills, raids come. in development
Placing a new building at the base
IN THE BUILD · PLACING BASE STRUCTURES
Workshop and vehicles at the home base
IN THE BUILD · WORKSHOP AT THE HQ
08

A World That Fights Back

Procedural hills with cyan crystals
IN THE BUILD · PROCEDURAL WILDS
In the build

Procedural regions

Seeded worlds with towns, industrial sites, military positions, deposits and extraction points. Bigger multi-story buildings and megastructures are on the way.

In the build

Fog of war

Unexplored areas are black, explored ones go dark gray, and only what's visible right now is live. Radio towers push the fog back.

In the build

AI factions

Factions that move, fight, defend valuable sites and respond to you. No armies out of thin air: they're built from resources and production.

In development

The infected

Hordes are already in the field. Next up: distinct shamblers and sprinters, claw and bite attacks, and a horde mode.

In development

Random events

Hit squads hunting you, bandit convoy ambushes, escort jobs, roaming bosses, trader caravans.

In development

Local AI comms

An optional language model running on your own PC for squad radio and after-run debriefs. The game runs normally without it.

09

The Swans

Rare artifacts, nothing like ordinary loot. Tied to major progression, base unlocks and rare discoveries.

Swan
Gold Swan
Diamond Swan
Black Swan

What they do: [classified, devlog reveal]

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