// BLACK SWAN

Team & Progress

Black Swan is solo-developed in Unity 6 by Jacob C, working with a team of AI agents. Here is who did what and how far along the game is.

All stats as of Oct 22, 2026.

01

Progress

Job board: 418 of 481 jobs done (87%)

418 done · 56 queued · 5 parked · 2 in progress · as of Oct 22, 2026

JOB BOARD · AS OF OCT 22, 2026
138COMMITS ON OCT 22
+12.9KGAME CODE LINES ADDED
−3.2KGAME CODE LINES REMOVED
+9.8KGAME CODE NET
~275KLINES OF GAME C# IN TOTAL
613COMMITS ALL TIME
481JOBS ON THE BOARD
GAME CODE CHANGED ON OCT 22, 2026 (LINES)

Game code is the game's own scripts (12,946 lines added, 3,155 removed). Counting tests and editor tools too, it's +13.2K added and about +10.1K net. Build staging copies (+62.9K) and tooling (+15.2K) aren't counted, since they aren't game code and mostly duplicate game files. As of Oct 22, 2026.

02

Who Did What

Commits per agent, as of Oct 22, 2026. "Unlabeled" is work not tagged to one agent.

COMMITS PER AGENT
LINES PER AGENT · ALL FILES (DOCS, STAGING, TOOLS), NOT GAME CODE
AgentCommitsAll-file lines +All-file lines −
Qwen10232K19K
Cloud agents8160K1K
Aura2696K22K
GROK3268K21K
Codex53K0.2K
Rivet627351
Unlabeled49105K24K
Total136665K87K

The per-agent breakdown was counted earlier in the day and covers 136 of Oct 22's 138 commits. Its line counts include every file (docs, logs, training text, build staging and tools), so they are not game code. For game code, see the Progress numbers above. As of Oct 22, 2026.

HOW WE BUILD An AI team works through a roadmap ordered so nothing is built before what it depends on. Each job gets its own prep folder. Code is reviewed before the lead dev applies it. Public updates go up here as each fix lands.