// CONTENTS
- Getting Started
- Controls
- RTS and First-Person Modes
- Squad and Commander
- Skills
- Deployment and the World
- Base and Buildings
- Crafting and Research
- Materials and Resources
- Weapons and Tools
- Gun Parts and Components
- Tech Chips
- Item Quality
- Equipment and Inventory
- Consumables
- Deployables
- Grenades and Explosives
- Vehicles
- Airfield, Planes and Bombs
- Trading
- A-Z Glossary
Black Swan Wiki
The player guide and glossary for Black Swan. Entries tagged in development aren't in the game yet. Last updated 22 October 2026.
Getting Started
What Black Swan is
Black Swan is a survival shooter and RTS hybrid. You fight in first person, loot and extract, then step back and command your squad like an RTS, all in one persistent world. Soldiers who die stay dead.
Your first session
- From the Start Menu, press 1 to start at your Home Base HQ, or 2 to pick a deploy destination.
- At the HQ, walk to stations and press E to use them. Press M to open build mode and place buildings.
- Build a Troop Center to get the COMMAND console, then press P there to switch between first person and RTS command.
- Use the Deploy Board (E) to pick a region and its settings, then drop into the field.
- Loot crates, bodies and clutter. Press Tab (or I) for your inventory.
- Head for the extraction point and press X to open the Extract panel. Whatever you extract goes into your stash.
- Back home, craft, research, build and recruit, then deploy again.
The run loop
| Step | What you do |
|---|---|
| Deploy | Pick a region and settings on the deploy screen, gear up and drop in. |
| Explore | Push through procedural towns and wilds. Every map comes from a seed. |
| Fight | First-person firefights against rival factions and the infected. |
| Loot | Crack crates, search bodies, salvage clutter. Everything you carry is at risk. |
| Extract | Reach extraction to keep your loot. |
| Bank it | Extracted loot goes into your HQ stash and stays there. |
| Build | Craft, research and recruit, then deploy again stronger. |
Tutorial
A tutorial popup shows tips for your first steps. Press Esc to close it. A full base tutorial and a fixed tutorial map are in development.
Controls
All keys can be rebound in Settings. Press H in game for the on-screen key legend and Shift+H for bindings.
First-person controls
| Key | Action |
|---|---|
| W A S D | Move |
| Shift | Sprint |
| Ctrl | Crouch |
| Space | Jump |
| Left mouse | Fire |
| Right mouse (hold) | Aim down sights |
| R | Reload from reserve ammo |
| V | Melee punch |
| T (hold, release) | Charge and throw a grenade. At the HQ with no panel open, T opens Recruit. |
| E | Use or interact with what you're looking at (stations, crates, doors, consoles). Hold to search. |
| F | Enter or exit a vehicle. At a placed processor, F processes. |
| C | Craft at the nearest station |
| , and . | Cycle recipes, tech nodes or armor research |
| X | Open the Extract panel. In the inventory, X drops an item. |
| Tab or I | Inventory |
| M | Build mode (at the HQ) |
| P | Switch to RTS command at the COMMAND console |
| G | Gather a nearby resource, or use a site action such as calling a helicopter at a landing zone |
| J | Send your squad to where you're aiming (unlocks at Personnel level 4) |
| U | Open the tech panel. In the inventory, U uses the selected consumable. |
| Y | Issue the selected weapon or gear from your bag to a squad member |
| Z | Open your base stash (at the HQ) |
| Esc | Pause or close the top menu |
| F8 | Send a bug report |
Vehicle controls
| Key | Action |
|---|---|
| F | Enter or exit |
| W A S D | Drive |
| E | Open the truck bed while driving (Esc closes it) |
RTS command controls
| Key | Action |
|---|---|
| Left mouse / drag | Select a unit or box-select several |
| Right mouse | Move or attack |
| W A S D or arrow keys | Pan the camera |
| Q / E | Rotate the camera |
| J | Move |
| U | Stop |
| O | Hold |
| K | Follow |
| L | Attack |
| X | Extract to HQ |
| P | Possess a unit (drop back into first person) |
Defend, Regroup and Retreat are on the command buttons.
Pause menu shortcuts
| Key | Opens |
|---|---|
| I | Inventory |
| M | Map |
| O | Objectives |
| R | Personnel |
| C | Craft |
| K | Market |
| S | Settings |
| F7 | Main Menu |
| Enter / Esc | Resume |
RTS and First-Person Modes
Field (first-person mode)
You play on the ground as one soldier. You aim, shoot, loot and drive yourself, with optional third person for driving and walking.
Command (RTS mode)
The top-down command view of the same live world. Select units, give orders like Defend, Regroup and Retreat, and manage production and logistics.
Switching modes
Walk to a COMMAND console and press P (or E) to enter the RTS view. Press P on a unit to possess it and drop back into first person. A Troop Center places the COMMAND console at your HQ.
Mobile Command Array
A crafted item you carry to open RTS mode out in the field. Better antenna materials extend its range. in development
Squad and Commander
Squad
The small team of soldiers you lead. Each soldier has a level and skills that grow from doing the work. Recruit more at the Recruit Desk (Barracks) or with T at the HQ.
Acting commander
Whoever you are currently playing is the acting commander. Switch bodies to put your specialist in charge.
Chain of command and morale
You set the succession. If the leader falls, the next in line takes over, and if the chain is empty the highest-level survivor steps up. Squads perform better under higher-level leaders, and the commander's death demoralizes the squad, harder the higher their level. in development
Permadeath
A dead soldier stays dead and takes their skills with them. The run ends only when everyone is gone.
Skills
Skills grow from use and from training at your base, not from perk points. Every soldier starts each skill at level 1. No skill line is ever locked; only specific abilities need unlocking, and combining skills unlocks alternative twists on top of the base abilities.
Core skills
| Icon | Name | Description |
|---|---|---|
| Small Arms | Pistols, SMGs and rifles. | |
| Large Firearms | Machine guns and launchers. | |
| Demolitions | Explosives, charges and grenades. | |
| Melee | Blades, tools and hand-to-hand. | |
| Medicine | Healing and medical items. | |
| Engineering | Building, repair and machinery. | |
| Hacking | Grows by claiming and powering facilities. | |
| Recon | Scouting and spotting. | |
| Stealth | Moving unseen. | |
| Vehicles | Driving and vehicle handling. | |
| Leadership | Commanding the squad. | |
| Logistics | Hauling, supply and storage. | |
| Survival | Living off the land in the field. | |
| Scavenging | Finding and salvaging loot. |
Hybrid twists
| Icon | Name | Description |
|---|---|---|
| Bomb Drone | Hacking plus Demolitions. in development | |
| Combat Hacker: Gun Drone | Hacking plus Firearms. in development | |
| Med Drone | Hacking plus Medicine. in development |
Deployment and the World
Deploying
Use the Deploy Board at your HQ to pick a region and its settings (such as biome mix), then drop in. Every map is generated from a seed.
Extraction
Reach an extraction point and press X to extract. If you die first, what you carry is at risk.
Fog of war
Unexplored areas are black, explored areas dark gray, and only what you can see is live. Radio towers push it back.
Rival factions
Rival groups that move, fight, defend valuable sites and react to you. They build armies from real resources and production.
The infected
Hordes roam the field, and bigger POIs draw bigger hordes. Distinct shamblers and sprinters and a horde mode are in development.
Random events
Hit squads, convoy ambushes, escort jobs, roaming bosses and trader caravans. in development
Biomes
| Icon | Name | Description |
|---|---|---|
| Forest | Dense woods, meadows, leaf glades and mossy hills. | |
| Arid | Dunes, badlands and scrubland. | |
| Snow | Taiga, tundra and ice rock. | |
| Swamp | Bogs, thickets and mudflats. | |
| Industrial | Yards and machinery country. |
POIs
A POI (point of interest) is a site worth exploring. POIs come in Small, Medium, Large and Major sizes, and can be Abandoned, held by a Faction, Contested or held by you.
| Icon | Name | Description |
|---|---|---|
| Crashed Convoy | Wrecked vehicles with salvage. | |
| Hilltop Radio | A radio site on high ground. | |
| Ore Cut | A mining cut with ore deposits. | |
| Abandoned Farm | Barns, silos and machine sheds. | |
| Road Checkpoint | A guarded road stop. | |
| Stash Shack | A small hidden cache. | |
| Fuel Dump | Stored fuel. | |
| Watchtower Post | A lookout tower. | |
| Bunker Ruin | An enterable bunker with ammo. | |
| Logging Camp | Timber and tools. | |
| Cave Tunnel | An enterable cave or tunnel campus. | |
| Riverside Hamlet | A small waterside settlement. | |
| Contested Base | A fortified faction base with a command hut, barracks and sandbag ring. | |
| Market Town | A ruined market town with shop loot. | |
| Factory Yard | An industrial site. | |
| Military Depot | A military storage site. |
Swans
Rare artifacts tied to major progression: Swan, Gold Swan, Diamond Swan and Black Swan. What they do hasn't been revealed yet.
Base and Buildings
HQ
Your private, invite-only home base that keeps everything between runs. Nobody can enter or loot it unless you invite them.
Stash
HQ storage where everything you extract is banked.
How to build
Press M at the HQ to open build mode, pick a building, place it and pay its materials. Many functions need the building first: for example, there is no free COMMAND console or recruit desk on an undeveloped pad.
Using stations
Walk up to a station and press E. Craft with C, cycle recipes with , and ., and process at processors with F.
Attention and raids
High-tier factories put out smoke and draw attention. When the activity meter fills, raids come. in development
Buildings and stations
| Icon | Name | Description |
|---|---|---|
| Workbench | Crafts basic parts, simple guns, braces and crates. | |
| Research Lab | Researches tech nodes and blueprints. | |
| Analysis Desk | Study desk at the Comm Shack for learning from items and signals. | |
| Command Post | Command terminal for entering RTS mode. | |
| Troop Center | Places the COMMAND console for RTS mode. | |
| Barracks | Places the Recruit Desk for hiring soldiers. | |
| Weapons Facility | The armory and gun forge. | |
| Munitions Lab | Ammo press for crafting ammo. | |
| Mess Hall | Field kitchen for cooking rations; also heals. | |
| Med Tent | Healing and medical storage. | |
| Engineer Works | Engineer station for clearing rubble and repairing damage. | |
| Vehicle Bay | Vehicle facility. | |
| Vehicle Factory | Builds tanks and heavy vehicles. | |
| Field Depot | Storage building with warehouse slots. | |
| Fuel Depot | Fuel storage. | |
| Motor Pool | Vehicle bench for simple vehicles, plus fuel and vehicle capacity. | |
| Quartermaster | Storage with a small gun and ammo shelf. | |
| Ammo Bunker | Ammo storage. | |
| Power Generator | Power plant; mines and some facilities need power. | |
| Smelter | Processor that refines scrap into iron and polymer. | |
| Scrap Yard | Breaks scrap into mixed materials (Reclaimer). | |
| Sawmill | Turns timber into wood planks. | |
| Mill | Turns fiber and scrap into cloth and rubber. | |
| Kiln | Roasts and cures lead, rubber and ore. | |
| Material Combiner | Fuses two materials into a hybrid. | |
| Radio Mast | Communications building that lowers base alert. | |
| Comm Shack | Houses the Analysis Desk for studying signals. | |
| Training Yard | Raises troop capacity and gives a training XP bonus. | |
| Water Tower | Utility building with light healing. | |
| Watchtower | Overwatch defense that lowers base alert. | |
| Guard Post | Perimeter defense post. | |
| Fort Bunker | Engineer fortification: a hard bunker. | |
| Perimeter Wall | Walls around your base. | |
| MG Turret | Defense turret. in development | |
| Autocannon Turret | Defense turret. in development | |
| Anti-Armor Turret | Defense turret. in development | |
| Airbase | Airstrip, hangar and bomb shelf for planes. in development |
Crafting and Research
How to craft
Go to the right station, press C, choose a recipe with , and ., and confirm. Each recipe has real materials and crafting times.
Crafting stations
| Icon | Name | Description |
|---|---|---|
| Crafting Stations | Every bench and facility that runs recipes. | |
| Workbench | Basic parts, simple guns, braces and crates. | |
| Ammo Press | Ammo packs and special rounds like FMJ and AP. | |
| Field Kitchen | Rations and cookouts. | |
| Repair Bench | Patch kits and field tape. | |
| Armory | Advanced weapons, parts and the gun forge. | |
| Vehicle Bench | Simple and light vehicles and field service. |
Processing raw goods
Place a processor and press F in range to refine. Recipes include Salvage Steel Stock, Form Brass Casing, Form Projectile Core, Mill Crate Timber, Plane Rough Wood and Weave Poly Mesh.
Research and the tech tree
Study items at the Analysis Desk and research at the Research Lab. Cycle nodes with , and .. Knowledge types: manufacturing blueprints, component blueprints, material specifications, process specifications, design fragments, engineering principles and field doctrine. A tech unlocks a recipe; skill decides who crafts it best.
Blueprints
Found as loot (for example AK Fragment, HVT Intel, Ammo Press BP, Sandbag BP, Crate BP and armor BPs). Studying them unlocks recipes.
Materials and Resources
Materials are what parts are made of. They are trade-offs, not straight upgrades. Get raw goods from deposits and loot, refine them at processors, buy them at the Marketplace, or fuse them at the Material Combiner. Stainless steel, brass, lead, tungsten, ceramic composite, rubber and aramid cloth as gun materials are in development.
Forge materials
| Icon | Name | Description |
|---|---|---|
| Scrap | Cheap salvage for emergency frames. Weak, hot and heavy. | |
| Iron | Strong frames, tools and cheap stock. Heavy and rusts. | |
| Aluminum | Light chassis and vehicle parts. Softer than steel. | |
| Copper | Contacts, ammo tips and radio parts. Soft structure. | |
| Polymer | Light furniture and housings. Softens with heat. | |
| Wood | Stocks, crates, buildings and fuel. Burns easily. | |
| Steel | Weapons, armor and structures. Heavy; refined from iron. | |
| Lightweight Alloy | Aircraft and light weapon parts. | |
| Exotic Alloy | High-performance late-game material. Scarce and unknown until studied. | |
| Hardened Steel | Barrels, bolts and receivers under heat. Costly and brittle if overdone. | |
| Hardened Polymer | Stocks, grips and mag bodies. Softens under sustained fire. | |
| Carbon Fiber | Ultra-light furniture. Expensive and delaminates on impact. | |
| Titanium Alloy | Light, corrosion-proof structure and muzzle devices. Scarce. | |
| Composite | Layered furniture with balanced weight and durability. |
Resources and raw goods
Harvest deposits in the field, then refine them at the Smelter, Scrap Yard, Sawmill, Mill or Kiln.
| Icon | Name | Description |
|---|---|---|
| Iron Ore | Raw ore from deposits; smelt into iron and steel. | |
| Copper | Mined from deposits. | |
| Aluminum | Mined, or reclaimed from scrap. | |
| Lead | Mined, or cured at the Kiln. | |
| Gold | Mined from rare deposits. | |
| Titanium | Mined from rare deposits. | |
| Wood | Chopped from trees; plane at the Sawmill. | |
| Oil / Fuel | Pumped from oil seeps; fuels vehicles. | |
| Polymer | From polymer seeps and crop residue. | |
| Saltpeter / Black Powder | Sulfur and saltpeter for propellant. | |
| Components | Mechanical parts salvaged from loot. | |
| Rubber | Made at the Mill or Kiln. | |
| Cloth | Woven at the Mill from fiber. | |
| Brass Casing | Formed at a processor for ammo. | |
| Projectile Core | Formed at a processor for ammo. | |
| Standard Propellant | Basic ammo propellant. | |
| Smokeless Propellant | Cleaner ammo propellant. | |
| High-Grade Propellant | Stronger ammo propellant. | |
| Magnum Propellant | Heavy-load propellant. |
Material tiers
| Icon | Name | Description |
|---|---|---|
| Scrap tier | Lowest quality. | |
| Standard tier | Ordinary quality. | |
| Refined tier | Processed quality. | |
| Hardened tier | Treated for toughness. | |
| Advanced tier | High performance. | |
| Exotic tier | Top tier. |
Market and loot materials
Valuables and trade goods you find and sell for Credits.
| Icon | Name | Description |
|---|---|---|
| Gold Bar | High-value valuable for trading. | |
| Silver Ingot | Valuable metal for trading. | |
| Platinum Flake Tin | Tiny, high-value flake tin. | |
| Cut Diamond | Valuable for trading. | |
| Gold Watch | Valuable. | |
| Diamond Ring | Valuable. | |
| Pearl Necklace | Valuable. | |
| Estate Brooch | Valuable. | |
| Oil Painting | Valuable art. | |
| Antique Vase | Valuable art. | |
| Bronze Figurine | Valuable art. | |
| Collector Vinyl | Collectible. | |
| Encrypted SSD | Data loot. | |
| Mil Radio Core | Electronics loot. | |
| Drone Nav Module | Electronics loot. | |
| Server Blade | Electronics loot. | |
| Payroll Ledger | Intel loot. | |
| Patrol Schedule | Intel loot. | |
| Blackmail Folder | Intel loot. | |
| Facility Schematic | Intel loot. | |
| Sealed Spice Crate | Trade goods. | |
| Pharma Sample Case | Trade goods. | |
| Contraband Cigarettes | Trade goods. | |
| Export Silk Bolt | Trade goods. | |
| Infected Scrap | Salvage from the infected. | |
| Commander's Case | Loot carried by an enemy commander. | |
| HVT Custody | A high-value target in custody. | |
| Swan Relic | A Swan artifact. | |
| Gold Artifact | A rare artifact. | |
| Diamond Artifact | A rare artifact. | |
| Black Artifact | A rare artifact. | |
| Lost Prototype | Rare tech loot. | |
| Ancient Relic | Rare relic loot. | |
| Credits | The currency for buying and selling. |
Fused hybrid materials
Fuse two materials at the Material Combiner to make a hybrid. Hybrids keep their parent lineage, traits and a stability rating, and you can fuse hybrids again. These are the first-fusion hybrids:
Hybrid names come from the parents' short names (Hardened, Alloy and Fiber are dropped):
| Parents | Resulting name |
|---|---|
| Two different materials | A-B Composite, e.g. Iron-Copper Composite or Scrap-Wood Composite |
| A material and its hardened form (Steel + Hardened Steel, Polymer + Hardened Polymer) | Steel Blend, Polymer Blend |
| Carbon Fiber + Steel or Hardened Steel | Carbon-Steel Composite |
| Carbon Fiber + Titanium Alloy | Titanium Carbon Composite |
Because Steel and Hardened Steel (and Polymer and Hardened Polymer) share a short name, hybrids made from either one share the same display name; the lineage on the item tells them apart.
Combiner quality
Better pads keep more of the parents' traits and give more stable fusions.
| Icon | Name | Description |
|---|---|---|
| Crude | Combiner pad quality. | |
| Basic | Combiner pad quality. | |
| Standard | Combiner pad quality. | |
| Advanced | Combiner pad quality. | |
| Precision | Combiner pad quality. | |
| Industrial | Combiner pad quality. | |
| Experimental | Combiner pad quality. | |
| Exotic | Combiner pad quality. |
Weapons and Tools
How to use weapons
Equip guns in the Primary, Secondary or Sidearm slot from your inventory (Tab). Fire with left mouse, aim with right mouse, reload with R and melee with V.
How to forge a gun
At the Armory (Weapons Facility), pick a platform, fill each component slot with a part style, choose a material for each part, and build. Each gun is saved as a recipe.
| Icon | Name | Description |
|---|---|---|
| Armory | The gun forge for building and modifying guns. |
Weapons
| Icon | Name | Description |
|---|---|---|
| Service Rifle | The standard-issue AR, a military M4-style carbine. | |
| Service Pistol | Standard-issue sidearm. | |
| Civilian AR / AR SPR | The Civilian AR Carbine and the AR-15 SPR Marksman; they share the AR parts pool with the Service Rifle. | |
| AKM | Rugged assault rifle. | |
| MP5 | Submachine gun. | |
| Rem 870 | Pump shotgun. | |
| M249 SAW | Light machine gun. | |
| P90 | Compact SMG. | |
| FN FAL | Battle rifle. | |
| SVD | Marksman rifle. | |
| Rem 700 | Bolt-action rifle. | |
| M1 Garand | Semi-auto rifle. | |
| RPG-7 | Rocket launcher. | |
| Combat Blade | Melee blade. |
Tools
| Icon | Name | Description |
|---|---|---|
| Breach Kit | Breaching tool for locked doors and sites. | |
| Pickaxe | Mines ore deposits. | |
| Saw | Hand tool. | |
| Machete | Hand tool. | |
| Crowbar | Hand tool. | |
| Hacksaw | Hand tool. | |
| Axe | Hand tool. | |
| Hatchet | Hand tool. | |
| Field Knife | Hand tool. | |
| Shovel | Hand tool. | |
| Mining Drill | Hand tool. | |
| Wrench | Hand tool. | |
| Screwdriver Set | Hand tool. | |
| Pliers | Hand tool. | |
| Wire Cutters | Hand tool. | |
| Power Drill | Hand tool. | |
| Hammer | Hand tool. | |
| Sledgehammer | Hand tool. | |
| Cutting Torch | Hand tool. | |
| Repair Kit | Hand tool. | |
| Multi-tool | Hand tool. |
Ammo
Gun Parts and Components
Every gun is built part by part. Each slot takes a part style, and each part takes a material.
Component slots
| Icon | Name | Description |
|---|---|---|
| Receiver | The gun's core frame. | |
| Barrel | Sets range and accuracy. | |
| Bolt | The bolt or bolt carrier group. | |
| Stock | Steadies recoil. | |
| Magazine | Holds ammo. | |
| Optic | Sight mount. | |
| Muzzle | Brake, hider or suppressor. | |
| Grip | How the gun is held. | |
| Trigger | Trigger group. | |
| Tube | Launcher tube. | |
| Sighting | Launcher sights. | |
| Warhead | Launcher warhead. | |
| MES | The chip slot (modifier). |
Parts
| Icon | Name | Description |
|---|---|---|
| AR Receiver | AR-family receiver. | |
| DI Bolt Carrier | Standard AR bolt. | |
| High-Pressure BCG | Bolt for hot loads. | |
| Lightweight BCG | Light bolt. | |
| Mil-Spec Trigger | Standard trigger. | |
| Match Trigger | Precision trigger. | |
| Binary Trigger | Faster-firing AR trigger. | |
| Carbine Stock | Standard stock. | |
| Precision Stock | Marksman stock. | |
| SOPMOD Stock | Adjustable stock. | |
| STANAG 20rd / 30rd / 40rd | AR magazines. | |
| Carbine Handguard | Standard handguard. | |
| M-LOK Free-Float | Free-float handguard. | |
| A2 Pistol Grip | Standard grip. | |
| Ergo Grip | Ergonomic grip. | |
| Irons | Iron sights. | |
| Red Dot | Red dot sight. | |
| Holographic Sight | Holo sight. | |
| Flash Hider | Cuts muzzle flash. | |
| Compensator | Cuts recoil. | |
| Field Stabilizer | A module for the MES chip slot. | |
| AK Stamped / Milled Receiver | AK receivers. | |
| Long-Stroke Piston BCG | AK bolt. | |
| AK Trigger Group / Enhanced Trigger | AK triggers. | |
| Wood Stock | Classic stock. | |
| AK 30rd / 75rd Drum | AK magazines. | |
| AK Irons / Side-Rail Optic | AK sights. | |
| AK Slant Brake | AK muzzle brake. | |
| Bakelite Grip | AK grip. | |
| Polymer Frame | Pistol frame. | |
| Slide / Striker | Pistol action. | |
| Duty Trigger | Pistol trigger. | |
| Pistol Red Dot | Pistol optic. | |
| Pistol Compensator | Pistol muzzle. | |
| Pistol Suppressor | Quiets the pistol. | |
| Textured Grip Panels | Pistol grip. | |
| MP5 Receiver | MP5 frame. | |
| MP5SD Integral Barrel | Built-in suppressed barrel. | |
| Roller-Delayed Bolt | MP5 bolt. | |
| Collapsible Stock / Fixed Stock | MP5 stocks. | |
| MP5 30rd | MP5 magazine. | |
| Slim Handguard | MP5 handguard. | |
| RPG Tube | RPG-7 tube. | |
| SAW Pack | M249 100-round box. | |
| AK Rec Blank / AK Brl Blank | Iron or steel blanks crafted into AK parts. |
Attachments
Mounted on the optic, muzzle and grip mount points. Mounting attachments in the field is in development.
| Icon | Name | Description |
|---|---|---|
| Red Dot | Field-mounted optic. | |
| Holo Sight | Field-mounted optic. | |
| ACOG | Magnified optic. | |
| Thermal | Thermal optic. | |
| Suppressor | Quiets shots. | |
| V-Grip | Vertical grip. | |
| A-Grip | Angled grip. |
Tech Chips
Chips go in a gun's MES slot to add an effect. Install them at the Armory.
| Icon | Name | Description |
|---|---|---|
| Armor-Piercing | Armor-Piercing Fragment: rounds punch through armor. | |
| Target Prediction | Target Prediction Crystal: helps lead moving targets. | |
| Explosive Rounds | Explosive Rounds Chip: rounds explode on hit. | |
| Rapid Fire | Rapid Fire Chip: raises fire rate. | |
| Recoil Dampening | Recoil Dampening Chip: cuts recoil. | |
| Heat Resistance | Heat Resistance Jacket: resists overheating. | |
| Ammo Conservation | Ammo Conservation Nanite: uses less ammo. |
Item Quality
Every item has a rarity, a grade and a condition. They are independent of each other.
Rarity
| Icon | Name | Description |
|---|---|---|
| Common | Ordinary. | |
| Uncommon | A little better. | |
| Rare | Hard to find. | |
| Epic | Very rare. | |
| Godly | The rarest. |
Grade
| Icon | Name | Description |
|---|---|---|
| Poor | Low build quality. | |
| Standard | Normal build quality. | |
| High | Better build quality. | |
| Exceptional | The best build quality. |
Condition
Equipment and Inventory
Inventory
Your backpack, opened with Tab or I. Drag items to equip them, and press X to drop. It's limited by slots and weight; you can't pick up more once you're full or too heavy.
Carry capacity
Your base carry weight is 54 kg. Each equipped pack, rig or vest raises it.
Item categories
Weapons, armor, tools, medical, electronics, building components, vehicle components, resources, machinery, consumables, artifacts, quest items and blueprints.
Equipment slots
| Icon | Name | Description |
|---|---|---|
| Helmet slot | Head armor. | |
| Vest slot | Body armor. | |
| Rig slot | Chest rigs; more carry space. | |
| Pack slot | Backpacks; more carry space. | |
| Gear slot | Utility gear. | |
| Gloves slot | Hand gear. | |
| Legs slot | Leg armor. | |
| Boots slot | Footwear. | |
| Primary slot | Main long gun. | |
| Secondary slot | Backup long gun. | |
| Sidearm slot | Pistol or compact gun. |
Equipment items
Wear gear by dragging it to its slot. Armor can be crafted at the Workbench once you have its blueprint.
| Icon | Name | Description |
|---|---|---|
| Soft Vest | Light body armor. Craftable. | |
| Plate Carrier | Heavier plate armor. Craftable. | |
| Alloy Carrier | Light alloy body armor. | |
| Flak Vest | Fragmentation protection. | |
| Helmet | Ballistic helmet. Craftable. | |
| Light Helm | Light helmet. Craftable. | |
| Mandible Helm | Helmet with jaw guard. | |
| Leg Armor | Protects legs. Craftable. | |
| Shin Guards | Light leg protection. | |
| Gloves | Tactical gloves. | |
| Work Gloves | Gloves for labor. | |
| Boots | Combat boots. | |
| Trail Boots | Light boots. | |
| Chest Rig | Rig with extra carry space. | |
| Mag Rig | Rig for magazines. | |
| Utility Rig | Rig for tools and gear. | |
| Bandolier | Scout bandolier. | |
| Assault Pack | Medium backpack. | |
| Rucksack | Large backpack. | |
| Daypack | Small hydration pack. | |
| Duffel | Hauling bag. |
Backpacks
Packs add carry space and weight capacity.
Consumables
Use consumables from your inventory. Medical items heal, food keeps your squad going, and repair items fix gear.
| Icon | Name | Description |
|---|---|---|
| Bandage | Stops bleeding. | |
| Aid Kit | First aid kit for healing. | |
| Pills | Painkillers. | |
| Stim | Stim syringe for a boost. | |
| Antiviral | Antiviral vial against infection. | |
| Spray | Antiseptic spray. | |
| Field Med | Field medical pack. | |
| Poly Brace | Polymer brace. | |
| Patch Kit | Repairs gear (Repair Bench). | |
| Field Tape | Quick repairs (Repair Bench). | |
| Ration | Field ration (Field Kitchen). | |
| Trail Stew | Cooked meal (Field Kitchen). | |
| Iron Plate | Building plate. | |
| Supply Crate | Supply crate. | |
| Spike Trap | Placed trap. |
Deployables
Gear you place in the world. Select it in your inventory, place it, and it arms after a moment. Some can be recovered after use.
| Icon | Name | Description |
|---|---|---|
| Field Crate | Placed storage. | |
| Generator | Field power. | |
| Field Light | Lights an area. | |
| Sensor | Detects movement. | |
| Turret | Automated gun. | |
| Barricade | Cover. | |
| Field Station | Portable station. | |
| Beacon | Marks a location. | |
| Prox Mine | Explodes when enemies come near. | |
| AV Mine | Anti-vehicle mine. | |
| Tripwire | Triggers when crossed. | |
| Breach Chg | Breaching charge. | |
| Sticky Chg | Sticky charge. | |
| Ballistic Shield | Carried cover. | |
| Bubble | Bubble shield. | |
| Shield Array | Area shield. | |
| Recon Drone | Scouts ahead. | |
| Jammer | Signal jammer. | |
| Scanner | Field scanner. | |
| Detonator | Sets off remote charges. |
Grenades and Explosives
Throwing grenades
Hold T to charge and see the arc, then release to throw. The fuse starts at release. Hold longer to cook it; a frag fuse is 4 seconds.
Fuses
| Icon | Name | Description |
|---|---|---|
| Timed | Goes off after a delay. | |
| Impact | Goes off on hit. | |
| Proximity | Goes off when something comes near. | |
| Remote | Goes off with a detonator. | |
| Tripwire | Goes off when crossed. | |
| Pressure | Goes off under weight. | |
| Airburst | Bursts in the air. | |
| Delayed Impact | Goes off shortly after hitting. | |
| Anti-Tamper | Goes off if disturbed. |
Incendiary grenades and smoke are in development.
Vehicles
Driving
Walk up and press F to enter or exit. Drive with W A S D. Light trucks are much faster than sprinting.
Truck bed
Open the truck bed with E while driving, or use it on foot, to load and unload loot. Esc closes it.
Building vehicles
At the Vehicle Bench, pick a chassis, fill each slot with a part, and press BUILD to spend the materials. Tanks need the Vehicle Factory.
| Icon | Name | Description |
|---|---|---|
| Utility Truck | Light utility truck for hauling. | |
| Heavy Tank | Armored heavy vehicle. Needs the Vehicle Factory. | |
| Field Service | Repair and service at the Vehicle Bench. | |
| Resupply Truck | A truck that brings supplies. |
Vehicle parts
| Icon | Name | Description |
|---|---|---|
| Engine | Power and speed. | |
| Wheels | Grip and handling. | |
| Armor Plating | Protection. | |
| Turret Weapon | Mounted gun. | |
| Fuel Tank | Range. | |
| Ammo Rack | Ammo storage. |
Airfield, Planes and Bombs
Airbase
An airbase with an airstrip, a hangar and a bomb shelf for planes and bombing runs. in development
Plane status
| Icon | Name | Description |
|---|---|---|
| Ready | Ready to fly. | |
| En Route | Flying a mission. | |
| Cooldown | Resting before the next run. | |
| Lost | Shot down or lost. | |
| Repairing | Being repaired. |
Bombs
| Icon | Name | Description |
|---|---|---|
| HE 200 | 200 lb high-explosive bomb. | |
| HE 500 | 500 lb high-explosive bomb. | |
| HE 1000 | 1000 lb high-explosive bomb. |
More bomb types are in development.
Trading
Marketplace
Buy what you can't craft and what never drops, and sell loot for Credits. Open it with K from the pause menu. Each part you buy brings its own material onto your gun.
Trade posts
Allied trader camps in the field. A starter trade post always sits a short walk from your HQ. Walk up and press E to trade. Allied camps can also be Recruit camps or Job Boards.
Regional markets
Markets and traders out in the world, beyond your base.
More trading posts
A buildable trade post at your base, remote posts and posts at conquered enemy POIs are in development.
A-Z Glossary
| Icon | Term | Description |
|---|---|---|
| A2 Pistol Grip | Standard grip. | |
| Abandoned Farm | Barns, silos and machine sheds. | |
| ACOG | Magnified optic. | |
| Acting Commander | The soldier you are playing; they lead the squad. | |
| Advanced | Combiner pad quality. | |
| Advanced tier | High performance. | |
| A-Grip | Angled grip. | |
| Aid Kit | First aid kit for healing. | |
| Airbase | Airstrip, hangar and bomb shelf for planes. in development | |
| Airburst | Bursts in the air. | |
| AK 30rd / 75rd Drum | AK magazines. | |
| AK Irons / Side-Rail Optic | AK sights. | |
| AKM | Rugged assault rifle. | |
| AK Rec Blank / AK Brl Blank | Iron or steel blanks crafted into AK parts. | |
| AK Slant Brake | AK muzzle brake. | |
| AK Stamped / Milled Receiver | AK receivers. | |
| AK Trigger Group / Enhanced Trigger | AK triggers. | |
| Alloy Carrier | Light alloy body armor. | |
| Aluminum | Light chassis and vehicle parts. Softer than steel. | |
| Ammo Bunker | Ammo storage. | |
| Ammo Conservation | Ammo Conservation Nanite: uses less ammo. | |
| Ammo Press | Ammo packs and special rounds like FMJ and AP. | |
| Ammo Rack | Ammo storage. | |
| Analysis Desk | Study desk at the Comm Shack for learning from items and signals. | |
| Ancient Relic | Rare relic loot. | |
| Anti-Armor Turret | Defense turret. in development | |
| Antique Vase | Valuable art. | |
| Anti-Tamper | Goes off if disturbed. | |
| Antiviral | Antiviral vial against infection. | |
| AP | Armor-piercing rounds from the Ammo Press. | |
| Arid | Dunes, badlands and scrubland. | |
| Armor-Piercing | Armor-Piercing Fragment: rounds punch through armor. | |
| Armor Plating | Protection. | |
| Armory | Advanced weapons, parts and the gun forge. | |
| AR Receiver | AR-family receiver. | |
| Assault Pack | Medium backpack. | |
| Autocannon Turret | Defense turret. in development | |
| AV Mine | Anti-vehicle mine. | |
| Axe | Hand tool. | |
| Bakelite Grip | AK grip. | |
| Ballistic Shield | Carried cover. | |
| Bandage | Stops bleeding. | |
| Bandolier | Scout bandolier. | |
| Barracks | Places the Recruit Desk for hiring soldiers. | |
| Barrel | Sets range and accuracy. | |
| Barricade | Cover. | |
| Basic | Combiner pad quality. | |
| Beacon | Marks a location. | |
| Binary Trigger | Faster-firing AR trigger. | |
| Black Artifact | A rare artifact. | |
| Blackmail Folder | Intel loot. | |
| Blend | Hybrid of a material and its hardened form, e.g. Steel Blend. | |
| Bolt | The bolt or bolt carrier group. | |
| Bomb Drone | Hacking plus Demolitions. in development | |
| Boots | Combat boots. | |
| Boots slot | Footwear. | |
| Brass Casing | Formed at a processor for ammo. | |
| Breach Chg | Breaching charge. | |
| Breach Kit | Breaching tool for locked doors and sites. | |
| Bronze Figurine | Valuable art. | |
| Bubble | Bubble shield. | |
| Build Mode | Press M at the HQ to place buildings. | |
| Bunker Ruin | An enterable bunker with ammo. | |
| Carbine Handguard | Standard handguard. | |
| Carbine Stock | Standard stock. | |
| Carbon Fiber | Ultra-light furniture. Expensive and delaminates on impact. | |
| Carbon-Steel Composite | Hybrid of Carbon Fiber and Steel or Hardened Steel. | |
| Cave Tunnel | An enterable cave or tunnel campus. | |
| Chest Rig | Rig with extra carry space. | |
| Civilian AR / AR SPR | The Civilian AR Carbine and the AR-15 SPR Marksman; they share the AR parts pool with the Service Rifle. | |
| Cloth | Woven at the Mill from fiber. | |
| Collapsible Stock / Fixed Stock | MP5 stocks. | |
| Collector Vinyl | Collectible. | |
| Combat Blade | Melee blade. | |
| Combat Hacker: Gun Drone | Hacking plus Firearms. in development | |
| COMMAND Console | HQ station where P switches to RTS. | |
| Commander's Case | Loot carried by an enemy commander. | |
| Command Post | Command terminal for entering RTS mode. | |
| Common | Ordinary. | |
| Comm Shack | Houses the Analysis Desk for studying signals. | |
| Compensator | Cuts recoil. | |
| Components | Mechanical parts salvaged from loot. | |
| Composite | Layered furniture with balanced weight and durability. | |
| Composite (hybrid) | Hybrid of two different materials, named A-B Composite. | |
| Contested Base | A fortified faction base with a command hut, barracks and sandbag ring. | |
| Contraband Cigarettes | Trade goods. | |
| Cooldown | Resting before the next run. | |
| Copper | Contacts, ammo tips and radio parts. Soft structure. | |
| Crafting Stations | Every bench and facility that runs recipes. | |
| Crashed Convoy | Wrecked vehicles with salvage. | |
| Credits | The currency for buying and selling. | |
| Crowbar | Hand tool. | |
| Crude | Combiner pad quality. | |
| Cut Diamond | Valuable for trading. | |
| Cutting Torch | Hand tool. | |
| Daypack | Small hydration pack. | |
| Delayed Impact | Goes off shortly after hitting. | |
| Demolitions | Explosives, charges and grenades. | |
| Detonator | Sets off remote charges. | |
| Diamond Artifact | A rare artifact. | |
| Diamond Ring | Valuable. | |
| DI Bolt Carrier | Standard AR bolt. | |
| Drone Nav Module | Electronics loot. | |
| Duffel | Hauling bag. | |
| Duty Trigger | Pistol trigger. | |
| Encrypted SSD | Data loot. | |
| Engine | Power and speed. | |
| Engineering | Building, repair and machinery. | |
| Engineer Works | Engineer station for clearing rubble and repairing damage. | |
| En Route | Flying a mission. | |
| Epic | Very rare. | |
| Ergo Grip | Ergonomic grip. | |
| Estate Brooch | Valuable. | |
| Exceptional | The best build quality. | |
| Exotic | Combiner pad quality. | |
| Exotic Alloy | High-performance late-game material. Scarce and unknown until studied. | |
| Exotic tier | Top tier. | |
| Experimental | Combiner pad quality. | |
| Explosive Rounds | Explosive Rounds Chip: rounds explode on hit. | |
| Export Silk Bolt | Trade goods. | |
| Extraction | Reaching an exit to keep your loot. | |
| Facility Schematic | Intel loot. | |
| Factory Yard | An industrial site. | |
| Fair | Serviceable. | |
| Field Crate | Placed storage. | |
| Field Depot | Storage building with warehouse slots. | |
| Field Kitchen | Rations and cookouts. | |
| Field Knife | Hand tool. | |
| Field Light | Lights an area. | |
| Field Med | Field medical pack. | |
| Field Service | Repair and service at the Vehicle Bench. | |
| Field Stabilizer | A module for the MES chip slot. | |
| Field Station | Portable station. | |
| Field Tape | Quick repairs (Repair Bench). | |
| Flak Vest | Fragmentation protection. | |
| Flash Hider | Cuts muzzle flash. | |
| FMJ | Standard full-metal-jacket rounds from the Ammo Press. | |
| FN FAL | Battle rifle. | |
| Fog of War | Hides unexplored and unseen areas. | |
| Forest | Dense woods, meadows, leaf glades and mossy hills. | |
| Fort Bunker | Engineer fortification: a hard bunker. | |
| Fuel Depot | Fuel storage. | |
| Fuel Dump | Stored fuel. | |
| Fuel Tank | Range. | |
| Gear slot | Utility gear. | |
| Generator | Field power. | |
| Gloves | Tactical gloves. | |
| Gloves slot | Hand gear. | |
| Godly | The rarest. | |
| Gold | Mined from rare deposits. | |
| Gold Artifact | A rare artifact. | |
| Gold Bar | High-value valuable for trading. | |
| Gold Watch | Valuable. | |
| Good | Solid. | |
| Grip | How the gun is held. | |
| Guard Post | Perimeter defense post. | |
| Hacking | Grows by claiming and powering facilities. | |
| Hacksaw | Hand tool. | |
| Hammer | Hand tool. | |
| Hardened Polymer | Stocks, grips and mag bodies. Softens under sustained fire. | |
| Hardened Steel | Barrels, bolts and receivers under heat. Costly and brittle if overdone. | |
| Hardened tier | Treated for toughness. | |
| Hatchet | Hand tool. | |
| HE 1000 | 1000 lb high-explosive bomb. | |
| HE 200 | 200 lb high-explosive bomb. | |
| HE 500 | 500 lb high-explosive bomb. | |
| Heat Resistance | Heat Resistance Jacket: resists overheating. | |
| Heavy Tank | Armored heavy vehicle. Needs the Vehicle Factory. | |
| Helmet | Ballistic helmet. Craftable. | |
| Helmet slot | Head armor. | |
| High | Better build quality. | |
| High-Grade Propellant | Stronger ammo propellant. | |
| High-Pressure BCG | Bolt for hot loads. | |
| Hilltop Radio | A radio site on high ground. | |
| Holographic Sight | Holo sight. | |
| Holo Sight | Field-mounted optic. | |
| HQ | Your private home base. | |
| HVT Custody | A high-value target in custody. | |
| Impact | Goes off on hit. | |
| Industrial | Yards and machinery country. | |
| Infected Scrap | Salvage from the infected. | |
| Iron | Strong frames, tools and cheap stock. Heavy and rusts. | |
| Iron Ore | Raw ore from deposits; smelt into iron and steel. | |
| Iron Plate | Building plate. | |
| Irons | Iron sights. | |
| Jammer | Signal jammer. | |
| Kiln | Roasts and cures lead, rubber and ore. | |
| Large Firearms | Machine guns and launchers. | |
| Lead | Mined, or cured at the Kiln. | |
| Leadership | Commanding the squad. | |
| Leg Armor | Protects legs. Craftable. | |
| Legs slot | Leg armor. | |
| Light Helm | Light helmet. Craftable. | |
| Lightweight Alloy | Aircraft and light weapon parts. | |
| Lightweight BCG | Light bolt. | |
| Logging Camp | Timber and tools. | |
| Logistics | Hauling, supply and storage. | |
| Long-Stroke Piston BCG | AK bolt. | |
| Lost | Shot down or lost. | |
| Lost Prototype | Rare tech loot. | |
| M1 Garand | Semi-auto rifle. | |
| M249 SAW | Light machine gun. | |
| Machete | Hand tool. | |
| Magazine | Holds ammo. | |
| Magnum Propellant | Heavy-load propellant. | |
| Mag Rig | Rig for magazines. | |
| Mandible Helm | Helmet with jaw guard. | |
| Market Town | A ruined market town with shop loot. | |
| Match Trigger | Precision trigger. | |
| Material Combiner | Fuses two materials into a hybrid. | |
| Med Drone | Hacking plus Medicine. in development | |
| Medicine | Healing and medical items. | |
| Med Tent | Healing and medical storage. | |
| Melee | Blades, tools and hand-to-hand. | |
| MES | The chip slot (modifier). | |
| Mess Hall | Field kitchen for cooking rations; also heals. | |
| MG Turret | Defense turret. in development | |
| Military Depot | A military storage site. | |
| Mill | Turns fiber and scrap into cloth and rubber. | |
| Mil Radio Core | Electronics loot. | |
| Mil-Spec Trigger | Standard trigger. | |
| Mining Drill | Hand tool. | |
| M-LOK Free-Float | Free-float handguard. | |
| Motor Pool | Vehicle bench for simple vehicles, plus fuel and vehicle capacity. | |
| MP5 | Submachine gun. | |
| MP5 30rd | MP5 magazine. | |
| MP5 Receiver | MP5 frame. | |
| MP5SD Integral Barrel | Built-in suppressed barrel. | |
| Multi-tool | Hand tool. | |
| Munitions Lab | Ammo press for crafting ammo. | |
| Muzzle | Brake, hider or suppressor. | |
| Oil / Fuel | Pumped from oil seeps; fuels vehicles. | |
| Oil Painting | Valuable art. | |
| Optic | Sight mount. | |
| Ore Cut | A mining cut with ore deposits. | |
| P90 | Compact SMG. | |
| Pack slot | Backpacks; more carry space. | |
| Patch Kit | Repairs gear (Repair Bench). | |
| Patrol Schedule | Intel loot. | |
| Payroll Ledger | Intel loot. | |
| Pearl Necklace | Valuable. | |
| Perfect | Like new. | |
| Perimeter Wall | Walls around your base. | |
| Permadeath | Dead soldiers stay dead. | |
| Pharma Sample Case | Trade goods. | |
| Pickaxe | Mines ore deposits. | |
| Pills | Painkillers. | |
| Pistol Compensator | Pistol muzzle. | |
| Pistol Red Dot | Pistol optic. | |
| Pistol Suppressor | Quiets the pistol. | |
| Plate Carrier | Heavier plate armor. Craftable. | |
| Platinum Flake Tin | Tiny, high-value flake tin. | |
| Pliers | Hand tool. | |
| POI | A point of interest on the map. | |
| Poly Brace | Polymer brace. | |
| Polymer | Light furniture and housings. Softens with heat. | |
| Polymer Frame | Pistol frame. | |
| Poor | Low build quality. | |
| Power Drill | Hand tool. | |
| Power Generator | Power plant; mines and some facilities need power. | |
| Precision | Combiner pad quality. | |
| Precision Stock | Marksman stock. | |
| Pressure | Goes off under weight. | |
| Primary slot | Main long gun. | |
| Pristine | Flawless. | |
| Projectile Core | Formed at a processor for ammo. | |
| Proximity | Goes off when something comes near. | |
| Prox Mine | Explodes when enemies come near. | |
| Quartermaster | Storage with a small gun and ammo shelf. | |
| Radio Mast | Communications building that lowers base alert. | |
| Rapid Fire | Rapid Fire Chip: raises fire rate. | |
| Rare | Hard to find. | |
| Ration | Field ration (Field Kitchen). | |
| Ready | Ready to fly. | |
| Receiver | The gun's core frame. | |
| Recoil Dampening | Recoil Dampening Chip: cuts recoil. | |
| Recon | Scouting and spotting. | |
| Recon Drone | Scouts ahead. | |
| Red Dot | Red dot sight. | |
| Refined tier | Processed quality. | |
| Rem 700 | Bolt-action rifle. | |
| Rem 870 | Pump shotgun. | |
| Remote | Goes off with a detonator. | |
| Repair Bench | Patch kits and field tape. | |
| Repairing | Being repaired. | |
| Repair Kit | Hand tool. | |
| Research Lab | Researches tech nodes and blueprints. | |
| Resupply Truck | A truck that brings supplies. | |
| Rig slot | Chest rigs; more carry space. | |
| Riverside Hamlet | A small waterside settlement. | |
| Road Checkpoint | A guarded road stop. | |
| Roller-Delayed Bolt | MP5 bolt. | |
| RPG-7 | Rocket launcher. | |
| RPG Tube | RPG-7 tube. | |
| Rubber | Made at the Mill or Kiln. | |
| Rucksack | Large backpack. | |
| Run | One trip: deploy, loot, extract. | |
| Rusty | Badly worn. | |
| Saltpeter / Black Powder | Sulfur and saltpeter for propellant. | |
| Saw | Hand tool. | |
| Sawmill | Turns timber into wood planks. | |
| SAW Pack | M249 100-round box. | |
| Scanner | Field scanner. | |
| Scavenging | Finding and salvaging loot. | |
| Scrap | Cheap salvage for emergency frames. Weak, hot and heavy. | |
| Scrap tier | Lowest quality. | |
| Scrap Yard | Breaks scrap into mixed materials (Reclaimer). | |
| Screwdriver Set | Hand tool. | |
| Sealed Spice Crate | Trade goods. | |
| Secondary slot | Backup long gun. | |
| Sensor | Detects movement. | |
| Server Blade | Electronics loot. | |
| Service Pistol | Standard-issue sidearm. | |
| Service Rifle | The standard-issue AR, a military M4-style carbine. | |
| Shield Array | Area shield. | |
| Shin Guards | Light leg protection. | |
| Shovel | Hand tool. | |
| Sidearm slot | Pistol or compact gun. | |
| Sighting | Launcher sights. | |
| Silver Ingot | Valuable metal for trading. | |
| Sledgehammer | Hand tool. | |
| Slide / Striker | Pistol action. | |
| Slim Handguard | MP5 handguard. | |
| Small Arms | Pistols, SMGs and rifles. | |
| Smelter | Processor that refines scrap into iron and polymer. | |
| Smokeless Propellant | Cleaner ammo propellant. | |
| Snow | Taiga, tundra and ice rock. | |
| Soft Vest | Light body armor. Craftable. | |
| SOPMOD Stock | Adjustable stock. | |
| Spike Trap | Placed trap. | |
| Spray | Antiseptic spray. | |
| STANAG 20rd / 30rd / 40rd | AR magazines. | |
| Standard | Combiner pad quality. | |
| Standard Propellant | Basic ammo propellant. | |
| Standard tier | Ordinary quality. | |
| Stash | HQ storage for extracted loot. | |
| Stash Shack | A small hidden cache. | |
| Stealth | Moving unseen. | |
| Steel | Weapons, armor and structures. Heavy; refined from iron. | |
| Sticky Chg | Sticky charge. | |
| Stim | Stim syringe for a boost. | |
| Stock | Steadies recoil. | |
| Supply Crate | Supply crate. | |
| Suppressor | Quiets shots. | |
| Survival | Living off the land in the field. | |
| SVD | Marksman rifle. | |
| Swamp | Bogs, thickets and mudflats. | |
| Swan Relic | A Swan artifact. | |
| Target Prediction | Target Prediction Crystal: helps lead moving targets. | |
| Textured Grip Panels | Pistol grip. | |
| The Infected | Hordes of hostile infected. | |
| Thermal | Thermal optic. | |
| Timed | Goes off after a delay. | |
| Titanium | Mined from rare deposits. | |
| Titanium Alloy | Light, corrosion-proof structure and muzzle devices. Scarce. | |
| Titanium Carbon Composite | Hybrid of Carbon Fiber and Titanium Alloy. | |
| Trail Boots | Light boots. | |
| Trail Stew | Cooked meal (Field Kitchen). | |
| Training Yard | Raises troop capacity and gives a training XP bonus. | |
| Trigger | Trigger group. | |
| Tripwire | Triggers when crossed. | |
| Troop Center | Places the COMMAND console for RTS mode. | |
| Tube | Launcher tube. | |
| Turret | Automated gun. | |
| Turret Weapon | Mounted gun. | |
| Uncommon | A little better. | |
| Utility Rig | Rig for tools and gear. | |
| Utility Truck | Light utility truck for hauling. | |
| Vehicle Bay | Vehicle facility. | |
| Vehicle Bench | Simple and light vehicles and field service. | |
| Vehicle Factory | Builds tanks and heavy vehicles. | |
| Vehicles | Driving and vehicle handling. | |
| Vest slot | Body armor. | |
| V-Grip | Vertical grip. | |
| Warhead | Launcher warhead. | |
| Watchtower | Overwatch defense that lowers base alert. | |
| Watchtower Post | A lookout tower. | |
| Water Tower | Utility building with light healing. | |
| Weapons Facility | The armory and gun forge. | |
| Wheels | Grip and handling. | |
| Wire Cutters | Hand tool. | |
| Wood | Stocks, crates, buildings and fuel. Burns easily. | |
| Wood Stock | Classic stock. | |
| Workbench | Crafts basic parts, simple guns, braces and crates. | |
| Work Gloves | Gloves for labor. | |
| Worn | Used. | |
| Wrench | Hand tool. |