// IN ACTIVE DEVELOPMENT

SURVIVAL SHOOTER / RTS / RESOURCE GATHERING

BLACK SWAN

Fight in the field. Command the war.

Survive and fight in first person, gather resources and haul them home, then step back and command your squad like an RTS. It all happens in one persistent world, and your soldiers die for good.

Solo-developed in Unity 6 by Jacob C · Platforms & release: [TBA] · Footage: work-in-progress greybox

SCROLL
▶

Gameplay Trailer

Work-in-progress greybox footage: first-person firefights, looting, extraction and the RTS command view, all in one world.

A jet-black swan with a red eye and a tear of blood sits on a faint gold egg in a nest of bones and skulls, on a battlefield of spent casings, soldiers and a burning tank, with a destroyed city burning on the horizon
BLACK SWANFight in the field. Command the war.
01

What is Black Swan?

You lead a small squad into dangerous, procedurally generated regions to grab what you can and get out alive.

Minute to minute, you're on the ground in first person: clearing towns, fighting rival factions and the infected, cracking crates and salvaging anything useful. At any moment you can pull back to a command view and give your squad orders like an RTS. Same world, same moment, no separate mode.

Whatever you extract comes home to a private base you build up between runs. Craft ammo, mod guns, cook rations, recruit people, then deploy again stronger. Bring back the loot and you get stronger. Lose a soldier and they're gone for good.

A

FPS + RTS in one world

Fight it yourself, or step back and command it. Both run in the same live simulation.

B

A squad that remembers

Your people level up by doing the work. Whoever you play is in command, and when someone dies, they stay dead.

C

Extraction with stakes

Every run comes down to one question: keep looting or get out with what you have?

D

A base that grows

Loot becomes buildings, ammo, gear and soldiers, and eventually an army that changes the map.

//

Explore

Request Early Access

Black Swan is in active development. What you see here is a work-in-progress greybox, and systems change every week. Early access builds are rough, and space is limited.

Want to help Black Swan get built faster? Buy the dev a coffee on Ko-fi.